Almost as much an RPG as it is a racer, Midnight Club: LA Remix would be a very good addition to any patient car nut's portable library.
The last PSP version of Midnight Club, Dub Edition, was plagued with frame rate problems, insanely long load times, and hammy acting during its crummy story bits. The only issue that remains in its newly released sequel, LA Remix, is the duration of the loading screens. Actually, there are still some over-the-top trash-talking and too-extreme-for-you characters, but the thin story serves its purpose to motivate you to demolish the competition. With its big list of varied vehicles, a substantially sized city, and great visuals, Midnight Club: LA Remix is a surprisingly dense PSP game. Remix is packed to the brim with hours of intensely fast racing as well as addictive aesthetic and performance upgrades, making for a well-rounded racing experience. Its crushing difficulty will have you agonizingly restarting races during anything tougher than the easy-rank challenges as you arduously advance through a slow career--but even that won't deter you from having a good time behind the portable wheel.
Intricate shortcuts litter the metropolitan playground and you'll be forced to find and exploit them to get ahead of the overly talented competition. Whether you're sprinting to reach a goal or doing laps around the city center you'll immediately notice that the AI competitors are a tough crowd. Opposition suddenly becomes violently aggressive when you graduate beyond the easy-class matches, forcing you to restart races at a constant and aggravating rate. Though you can easily be smashed off course and into a wall by the annoying trash-talkers that burn past you, they will barely budge when nudged, slammed, or grinded against. It's almost as if they are immovable on a preset course. Blasting by the competition at almost 200 miles per hour after a turbo boost or drafting an opponent's rear-end slipstream to finish first is an immensely satisfying feeling, though it rarely happens without you limping through the city in a dozen tries as you attempt to figure out the critical path to the finish line.
In spite of this punishing career challenge, Midnight Club: LA Remix is ridiculously fun. Tearing across cities, launching over freeways, and drifting through tightly woven Los Angeles traffic is surprisingly exhilarating on a portable screen. The sense of speed, heightened by a subtle screen shake, makes for intense and exaggerated driving with surprisingly tight vehicle controls on the PSP's analog nub. And whether you're rotating in midair or dipping between lanes on two wheels, you'll find that you're almost always able to navigate your ride exactly as you intend.
When you're not in the middle of one of the high-octane races you'll be navigating the shrunken version of Los Angeles in a free-roaming mode in search of new events or rival racers. When you approach one of them, flashing your headlights with the D pad initiates the race, or a minigame-like race to the starting line that can earn you a little bit of reputation before the real deal kicks off. The reputation, or rep, is very similar to a role-playing game's experience system. Each win earns you a certain amount of experience with increased difficulty yielding more rep as you build up your name as one of LA's finest racers. Once you've earned a ridiculous amount of rep, you can take a trip to Tokyo for an entirely new layout with all the same fun and frustrations. Since you're earning so few rep points at a time, however, you might start to feel like LA Remix is a little too like an RPG at times. Though it never stops being fun, the repetition of driving the same routes in the city's racetracks begins to irk as you grind your way to a better rep with repeated matches. It's a slow burn, but you'll feel the reward when you unlock delivery or payback missions to break up the standard competition.
Vehicular customization is also a rewarding process, and it's where Midnight Club shines. Pining over which hood would look best with your brand-new Camaro concept car is something you wouldn't expect to have such a profound effect on you, but detailing your vehicle with personalized parts and paint jobs allows for incredible aesthetic tailoring. While it's not quite as deep, performance customization offers an incentive to save some of your earned scratch to drop on better engines or exhaust instead of patterned paint jobs and side skirts with boosts in acceleration and handling to help you in your rep-race to the top.
You'll definitely see advancement in your own skill as you progress, but it seems to do little against the previously mentioned crushing AI. You'll find yourself relying on your vehicle's special abilities and power-ups when you're in a tight squeeze: slowing down time with the Zone ability allows you to focus on sharp turns or slaloming between pedestrian traffic, while Roar sees you blasting traffic out of the way with a deep pound and Agro allows you to simply smash through it without consequence. More special abilities like the vehicle-launching Pulse or slick-controlling Ice are available during the four-player competitive ad hoc multiplayer. You can take any of your 58 tightly tuned cars or bikes against a few friends in standard races as well as a few other unique game types: Capture the Flag is full of ramming and slamming as you try to steal the flag marker from your opponents to score points; Paint is a trial of checkpoints as you try and paint the city in your colors before the clock runs out; and Tag is exactly as you remember it on the playground--except you're T-boning and fishtailing opponents' rides instead of tapping their shoulder.
Midnight Club: LA Remix is an extensive game with loads to offer, but the difficulty might hamper your experience. You'll spend plenty of time retrying and redoing races as you attempt to rack up your rep, but the grinding rarely becomes a problem because you're enjoying the intensity of kicking off of ramps for crazy hang time, drifting around tight bends with the help of automotive super powers, and creaming your pals in the crash-heavy multiplayer modes. As one of the better-looking and best-controlling PSP racing games on the market, LA Remix is a must-play for portable racing pros thanks to the variety of game modes, substance of the city, and a mess of great customizable rides.
By Mitch Dyer, GameSpot
Friday, December 5, 2008
Midnight Club: LA Remix Review
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9:52 AM
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Saturday, November 29, 2008
TGS 2008: Musou Orochi: Maou Sairin Hands-On
We report for duty in the second Warriors Orochi game to come to the PSP.
It's no secret that developer Koei has found a specific niche with its many Warriors games, and Musou Orochi: Maou Sairin is no exception. When Warriors Orochi first came to the PSP earlier this year, it brought with it the familiar one-against-many combat scenarios and a rich character roster. We hunted down the sequel at Tokyo Game Show 2008, grabbed our halberd/sword/staff, and waded into the fray.
Like its predecessor, Musou Orochi: Maou Sairin is all about combat. You choose a team of three characters from the quasi-historical roster and do battle in samurai keeps, open plains, mountainous passes, and a variety of other environments. Though you represent a team of three warriors, you use only one of them at a time, magically switching between them with the press of a button. Each warrior has a handful of attacks, varying in strength and range, and you'll find yourself employing them all during the course of a battle. In addition to the legions of cannon-fodder enemies, we also encountered stronger foes whose attacks were more varied and powerful. As we cut our way through the demo levels, we found that making use of our full range of attacks was the best way to slaughter hundreds of hapless foes, and was downright necessary when facing stronger opponents.
The battles you engage in are spread across a variety of game modes, ranging from the relatively forgiving Story Mode to the brutally difficult Dramatic Mode. The latter mode grants you but one life, and succumbing to the swords of your enemies will end your game straight away. There is also a Survival Mode that lets you take your favorite characters into one-on-one combat, and a versus and two-player matching mode for online play.
As you might expect, Warriors Orochi's second outing feels a lot like the first. We got a glimpse of a wide variety of game modes, but each seemed to play to the series' strengths: giving players control of a powerful warrior and setting them loose in a densely populated battlefield. Koei isn't reinventing the wheel, but the company seems to have dialed in on what Warriors fans want, and is continuing to deliver with Musou Orochi: Maou Sairin. Keep an eye on GameSpot in the coming months for word on a possible North American release, as well as updated impressions of this hack-and-slash-apalooza.
By Chris Watters, GameSpot
ที่
8:47 PM
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TGS 2008: Final Fantasy Agito XIII Trailer Impressions
Don't be agitated: Square Enix showed off a brief teaser of its upcoming role-playing game for the PSP.
TOKYO--More CGI goodness was on display today at Square Enix's remarkably dark Mega Theater on the TGS show floor. All three Final Fantasy XIII games were represented by trailers, including the PSP iteration, Final Fantasy Agito XIII. The trailer was remarkably similar to the one we'd already seen earlier this year, but in case we missed a detail or two, we thought we'd bring you a quick look at yet another promising game in the famed Final Fantasy series.
The trailer begins by showing us an enormous crystal lighting up as the famous Final Fantasy arpeggios set the stage for the coming drama. We then see imagery that is bound to give most viewers a chill: a Hitler-esque leader stands on a dais, calling out propaganda in a commanding speech to the legions of apparent soldiers ready to cater to his every wish. The placement of the leader and his subjects, as well as the scratchy, black-and-white visual style, hark back to the heyday of the Nazi regime, and it's chilling to see such imagery, even today.
In an even-more chilling twist, the buildings lining the street around the soldiers transform and then fly into the air. They are, in fact, enormous battleships, and they fly across the sky en masse, a terrifying sight to a peaceful nation. The view then changes, and we see a tall, thin spire rising into the air. The camera moves downward toward the crystal that we saw at the beginning of the trailer. The crystal cracks and shatters, and the camera pulls away to reveal its island residence. The entire isle then explodes, perhaps taking all of its residents with it.
But maybe there is a survivor after all. From chaos, a shrouded figure emerges and is soon surrounded by the regimented troops so ready to commit to their apparently evil cause. The troops aim, but our hero isn't a single renegade after all. As the camera rotates, we see that more caped silhouettes join the lone rebel, until there are a dozen or even more. The trailer also cut to something that we didn't see in many of the other trailers in Square Enix's shadowed theater: gameplay footage. Although there wasn't much, we did see that the game will let you command a party of four, and based on that footage, it seems that each party member is assigned one of the four face buttons.
And in a final gasp, the trailer informed us that Final Fantasy Agito XIII will be released for the PSP, but it indicated no release date. Of course, we'd rather show you the footage than describe it, but for now, it seems that there is plenty to look forward to where Agito XIII is concerned, and indeed, for all of the upcoming games in that crystal-themed collection. Keep your eyes open: We'll bring you more news as it becomes available.
By Kevin VanOrd, GameSpot
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8:25 PM
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ป้ายกำกับ: Final Fantasy, Game, PSP Games, SquareSoft
