Saturday, November 29, 2008

TGS 2008: Musou Orochi: Maou Sairin Hands-On

We report for duty in the second Warriors Orochi game to come to the PSP.

It's no secret that developer Koei has found a specific niche with its many Warriors games, and Musou Orochi: Maou Sairin is no exception. When Warriors Orochi first came to the PSP earlier this year, it brought with it the familiar one-against-many combat scenarios and a rich character roster. We hunted down the sequel at Tokyo Game Show 2008, grabbed our halberd/sword/staff, and waded into the fray.
Like its predecessor, Musou Orochi: Maou Sairin is all about combat. You choose a team of three characters from the quasi-historical roster and do battle in samurai keeps, open plains, mountainous passes, and a variety of other environments. Though you represent a team of three warriors, you use only one of them at a time, magically switching between them with the press of a button. Each warrior has a handful of attacks, varying in strength and range, and you'll find yourself employing them all during the course of a battle. In addition to the legions of cannon-fodder enemies, we also encountered stronger foes whose attacks were more varied and powerful. As we cut our way through the demo levels, we found that making use of our full range of attacks was the best way to slaughter hundreds of hapless foes, and was downright necessary when facing stronger opponents.
The battles you engage in are spread across a variety of game modes, ranging from the relatively forgiving Story Mode to the brutally difficult Dramatic Mode. The latter mode grants you but one life, and succumbing to the swords of your enemies will end your game straight away. There is also a Survival Mode that lets you take your favorite characters into one-on-one combat, and a versus and two-player matching mode for online play.
As you might expect, Warriors Orochi's second outing feels a lot like the first. We got a glimpse of a wide variety of game modes, but each seemed to play to the series' strengths: giving players control of a powerful warrior and setting them loose in a densely populated battlefield. Koei isn't reinventing the wheel, but the company seems to have dialed in on what Warriors fans want, and is continuing to deliver with Musou Orochi: Maou Sairin. Keep an eye on GameSpot in the coming months for word on a possible North American release, as well as updated impressions of this hack-and-slash-apalooza.

By Chris Watters, GameSpot

TGS 2008: Final Fantasy Agito XIII Trailer Impressions

Don't be agitated: Square Enix showed off a brief teaser of its upcoming role-playing game for the PSP.

TOKYO--More CGI goodness was on display today at Square Enix's remarkably dark Mega Theater on the TGS show floor. All three Final Fantasy XIII games were represented by trailers, including the PSP iteration, Final Fantasy Agito XIII. The trailer was remarkably similar to the one we'd already seen earlier this year, but in case we missed a detail or two, we thought we'd bring you a quick look at yet another promising game in the famed Final Fantasy series.

The trailer begins by showing us an enormous crystal lighting up as the famous Final Fantasy arpeggios set the stage for the coming drama. We then see imagery that is bound to give most viewers a chill: a Hitler-esque leader stands on a dais, calling out propaganda in a commanding speech to the legions of apparent soldiers ready to cater to his every wish. The placement of the leader and his subjects, as well as the scratchy, black-and-white visual style, hark back to the heyday of the Nazi regime, and it's chilling to see such imagery, even today.
In an even-more chilling twist, the buildings lining the street around the soldiers transform and then fly into the air. They are, in fact, enormous battleships, and they fly across the sky en masse, a terrifying sight to a peaceful nation. The view then changes, and we see a tall, thin spire rising into the air. The camera moves downward toward the crystal that we saw at the beginning of the trailer. The crystal cracks and shatters, and the camera pulls away to reveal its island residence. The entire isle then explodes, perhaps taking all of its residents with it.
But maybe there is a survivor after all. From chaos, a shrouded figure emerges and is soon surrounded by the regimented troops so ready to commit to their apparently evil cause. The troops aim, but our hero isn't a single renegade after all. As the camera rotates, we see that more caped silhouettes join the lone rebel, until there are a dozen or even more. The trailer also cut to something that we didn't see in many of the other trailers in Square Enix's shadowed theater: gameplay footage. Although there wasn't much, we did see that the game will let you command a party of four, and based on that footage, it seems that each party member is assigned one of the four face buttons.
And in a final gasp, the trailer informed us that Final Fantasy Agito XIII will be released for the PSP, but it indicated no release date. Of course, we'd rather show you the footage than describe it, but for now, it seems that there is plenty to look forward to where Agito XIII is concerned, and indeed, for all of the upcoming games in that crystal-themed collection. Keep your eyes open: We'll bring you more news as it becomes available.

By Kevin VanOrd, GameSpot

Wednesday, November 26, 2008

Resistance 2 Review

Resistance 2 is bigger, better, and broader--everything a stellar sequel should be.

Almost two years after Resistance: Fall of Man gave PlayStation 3 owners their first great exclusive shooter, Resistance 2 has arrived bearing more great news. No, humanity hasn't gained an edge in its desperate fight against the alien Chimera (quite the opposite, in fact). The news is that Resistance 2 takes the grand apocalyptic setting and tight, fast-paced action of its predecessor and improves upon it in almost every way. Bigger battles, richer environments, and an outstanding new eight-player cooperative mode elevate Resistance 2 above almost every other shooter on the PS3.

From the first moments of the single-player campaign, Resistance 2 proclaims its dedication to grandeur. As you crawl from the wreckage of your transport helicopter, you look up to see a sinister, towering machine laying waste to your surroundings, its shiny black bulk standing in stark relief to the smoky blue sky and green Nordic scrub. Environments (and enemies) like these, vividly colored and remarkably big, are prevalent throughout the campaign. Your journey will take you across North America, where you'll visit a fantastic variety of rural, suburban, urban, and alien landscapes. You'll see attention to detail in the plants under your feet, in the towering skyscrapers above your head, and everywhere in between. The scars of the Chimeran invasion clash dramatically against the technicolor mid-century American backdrop, setting a superb stage for exciting action.

And make no mistake, the action is the real star here. The protagonist, Nathan Hale, and his fellow soldiers are run-of-the-mill characters, and the functional story is a bit too vague to be interesting. Intel documents scattered about each level provide intriguing background and foreshadowing, but most of them are hidden away and require too much errant exploration to find. The only time you'll feel any emotional connection to the proceedings is when you stop to listen to the radio. The scattered monologues from radioman Henry Stillman provide a wrenching window into the despair of a nation overrun, and they're the lone narrative highlight.
Despite the lackluster story, Resistance 2's excellent single-player campaign is a thrilling roller coaster ride across dozens of varied locales, each infested with Chimera. Your horrible alien foes run the gamut from tiny chittering scorpions to fanged foot soldiers, from shielded two-story titans to lumbering forty-story leviathans. They come at you in waves of increasing size and intensity; they are quick, aggressive, and accurate, and dispatching them will take skill and persistence. Resistance 2 isn't an easy game, but that just makes your hard-fought victories sweeter.
To achieve these victories, you'll need to stay alive. You can fully recover your health by ducking out of the line of fire for a few seconds, a tactic you'll need to use often. While you usually aren't too far from a checkpoint, you're often far enough to make death very unappealing. This is particularly true during the massive boss battles and the large-scale conflicts that pit you against legions of increasingly nasty Chimera. These are the most exciting encounters in the game, and though the former are less challenging than the latter, there's nothing quite like squaring off against a beast the size of the Chrysler Building.

The 12 guns you wield throughout the campaign are also quite satisfying. Some old favorites have returned, like the workhorse M5A2 Carbine, and there are a few great additions, like the .44 Magnum that shoots bullets that double as remote-detonated explosives. Secondary attacks like this one are a feature on every gun, and they effectively double the destructive options at your disposal. Though the weapons don't feel particularly realistic, they are so uniquely deadly and fun to use that you'll hardly notice. You can only carry two guns at a time, but the game does a good job of making sure you have a chance to use them all. There are also a few different types of powerful grenades at your disposal (notably the fiery air-fuel and spiky hedgehog), and they round out your very effective and very gratifying arsenal.
While the campaign is a lengthy (about 10 hours) and satisfying endeavor, the online cooperative mode is what really sets Resistance 2 apart. In this mode, up to eight players fight their way through hordes of Chimera to accomplish a set of objectives. Each player must choose one of three specific classes, each with its own guns and special abilities. The Medic drains enemy health and passes it on to teammates, an essential function because no one can regenerate health. The Special Ops uses a battle rifle of sorts and is the only source of ammunition refills. The Soldier carries a gatling gun that can generate a protective shield, defending his teammates and shredding the Chimera simultaneously. This interdependency binds players together and creates a frantic, engaging team dynamic.
As a further incentive, each player earns experience and currency throughout the mission that can be used to unlock more weapons, special abilities, and stat-enhancing gear. These powerful bonuses aren't easy to attain, which makes earning them all the more satisfying. The action plays out on a variety of sizable multiplayer maps inspired by the campaign levels. These maps each have a bevy of objectives, and every mission takes a few objectives at random and strings them together, so subsequent playthroughs of the same map feel different. This is a good thing, because you'll have to run a number of successful missions on the first map before you unlock the next, and so on. Each map is designed so that enemies can (and will) come at you from a number of directions. Missions are hard and demand teamwork and skill, so each time you vanquish a wave of enemies it feels like a small victory. Add this sense of accomplishment to the addictive and rewarding experience system, and you've got a game mode that's truly excellent.

If you're not feeling cooperative, Resistance 2 boasts a robust competitive mode as well. Maps accommodate as few as two and as many as 60 players, and do so with virtually no lag. The usual Deathmatch, Team Deathmatch, and Capture the Flag ("Core Control") modes are available, but the best of the bunch is Skirmish. In this mode, teams are divided up into squads, and each squad receives on-the-fly objectives to complete. Objectives are updated often and can change the flow of battle drastically, so each match has a unique, frantic feel. Unlike in the cooperative mode, you have all the abilities and weapons in the single-player campaign readily available to you, so everyone is more or less evenly matched. You can also play ranked matches to earn experience and upgrades, and even though it's not quite as engaging as the cooperative mode, the competitive multiplayer is still a blast.
All in all, Resistance 2 is an excellent game. The stirring scale of the single-player levels is impressive and the pervasive details make them truly awesome. Despite the squandered story, blasting your way through the campaign is electrifying, thanks largely to the deadly weapons in your arsenal. The cooperative multiplayer is a resounding success, and the competitive modes are terrific in their own right. Anyone looking for a superb shooter experience need look no further than Resistance 2.

By Chris Watters, GameSpot